<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Blog on D-Robotics Large Model Team</title><link>https://d-robotics-ai-lab.github.io/large-model-team/blog/</link><description>Recent content in Blog on D-Robotics Large Model Team</description><generator>Hugo</generator><language>en</language><lastBuildDate>Tue, 25 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://d-robotics-ai-lab.github.io/large-model-team/blog/index.xml" rel="self" type="application/rss+xml"/><item><title>Uranus: Building the Next-Generation Simulation Infrastructure for Embodied AI</title><link>https://d-robotics-ai-lab.github.io/large-model-team/blog/uranus/</link><pubDate>Tue, 25 Aug 2026 00:00:00 +0000</pubDate><guid>https://d-robotics-ai-lab.github.io/large-model-team/blog/uranus/</guid><description>&lt;p>&lt;strong>Background: Why a learned simulator&lt;/strong>&lt;/p>
&lt;blockquote>
&lt;p>&lt;em>&amp;ldquo;What I cannot create, I do not understand.&amp;rdquo;&lt;/em>
— Richard Feynman&lt;/p>&lt;/blockquote>
&lt;p>To act intelligently, a robot must first &lt;em>imagine&lt;/em> the consequences of its actions — yet real interaction is costly, slow, and impossible to reproduce, while traditional simulators (Isaac Sim, MuJoCo) demand hand-authored assets and physics and still suffer a sim-to-real gap. Uranus closes this gap with a &lt;strong>data-driven world model&lt;/strong>: feed it observations, camera calibrations, joint states, and a robot description file, and it autoregressively generates multi-view video conditioned on actions — simulation learned from data, not hand-built.&lt;/p></description></item></channel></rss>